ISOLDE: Bringing structural biology to life

Features

Rich, responsive 3D graphics

ISOLDE's implementation as a plugin to UCSF ChimeraX ensures that it inherits all the capabilities that come with a dedicated molecular graphics package. Atom graphics, volume surfaces (as wireframe, solid/transparent or any combination of the above) and all markup are rendered at 30-60 frames per second.

ISOLDE is developed and maintained by Tristan Croll at Altos Labs. Development began in the lab of Randy Read at the Cambridge Institute for Medical Research, supported by Prof. Read's Wellcome Trust Principal Research Fellowship 209407/Z/17/Z. Early development and testing was been aided by the generous donation of a GTX Titan Xp GPU by NVIDIA Corporation.

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